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Riftbound Spell: Lotus Trap. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.
Illustratie: Kudos Productions

Lotus Trap Legaal

Spell · Uncommon · Unleashed #13 · UNL-013/219

Fury Energy2

Kaarttekst

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage that would be dealt to it this turn.

Mechanieken

HiddenReaction

Triggers en effecten

Effecten: double all damage dealt to a unit this turn

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

Flame ChompersFury RuneUnlicensed ArmoryJinx, DemolitionistVi, Destructive

Regels en errata voor deze kaart

§ 465.2.c

5. When assigning damage in this way, replacement effects that would apply to the resulting damage are considered to apply to the assignment instead. Example: A unit with 2 [M] is being assigned damage in the combat damage step. The unit has “prevent the first …

Lees hele sectie → · Core Rules PDF (officieel)

§ 811.1.d

2.a. Each target is treated separately and individually when processing this rule. Example: Smoke and Mirrors is a spell that reads in part “Choose a unit you control and another unit you control at a different location.” If Smoke and Mirrors is played from hi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 158.2

If a later part of a spell applies a Replacement Effect that alters earlier parts of the spell, apply those replacement effects as appropriate. Example: A spell says "Choose a unit. Kill it the next time it takes damage this turn." and "[Legion] — Kill it now …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.