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Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
Illustratie: Wild Blue Studios

Sanction Legaal

Spell · Uncommon · Vendetta #35 · VEN-035/166

Calm Energy3 Power1

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's Empowered. Empower it at end of turn.

Mechanieken

ReactionEmpoweredEmpower

Triggers en effecten

Effecten: empower a unit; disempower it at end of turn · disempower an Empowered unit; empower it at end of turn

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0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 406.4

Other players have an opportunity to play Reactions before the resolution of spells and abilities. See rule 327. Chains for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …

Lees hele sectie → · Core Rules PDF (officieel)

§ 2

[M], then the effect will generate -1 [M] this turn. Example: A unit reads “Units you control here have their Might increased to 5 [M].” This is a passive ability, so it will not snapshot. Example: A spell reads “Increase a friendly unit’s Might to 5 [M].” Thi…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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