Sanction Nieuw Legaal
Calm Energy3 Power1
Kaarttekst
[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's [Empowered]. Empower it at end of turn.
Mechanieken
Triggers en effecten
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Regels en errata voor deze kaart
1. The Power used to pay this cost may always be of any Domain. Example: A Fury spell targets an Order unit with Deflect. The Power used to pay the Deflect cost can be any Domain; it does not need to match the Domain of the spell or the target.…
Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
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