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Riftbound Spell: Call to Glory. [Reaction] (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 [S] this turn.
Illustratie: Kudos Productions

Call to Glory Legaal

Spell · Common · Origins #207 · OGN-207/298

Order Energy3

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.

Mechanieken

Reaction

Triggers en effecten

Triggers: when played
Effecten: buff might +3 to a unit this turn · ignore spell cost if buff spent as additional cost

In decks Bekijk in de deck-browser →

4.2% van recente decks speelt deze kaart

21 van 500 recente decks (Piltover Archive)

Gemiddeld 2.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Order RuneVi, PeacekeeperCalm RuneDefyMonastery of Hirana

Regels en errata voor deze kaart

§ 809.1.c

1. The Power used to pay this cost may always be of any Domain. Example: A Fury spell targets an Order unit with Deflect. The Power used to pay the Deflect cost can be any Domain; it does not need to match the Domain of the spell or the target.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 357.1.a

During this step, the card's controller can use activated abilities with the Reaction tag that Add resources to add Energy and Power to pay the card's costs. See rule 165. Rune Pools and rule 429. Add for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 829.1.c

3. If a spell has multiple instances of the Flow keyword with different costs, its controller may choose which cost to apply as they play it.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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