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Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
Illustratie: Envar Studio

Sprite Fountain Legaal

Gear · Uncommon · Unleashed #78 · UNL-078/219

Mind Energy2 Power1

Kaarttekst

Temporary (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with Temporary to your base. Deathknell[>] Repeat this gear's play effect. (When this dies, get the effect.)

Mechanieken

TemporaryDeathknell

Triggers en effecten

Triggers: when played · when this dies
Effecten: play a ready 3 might Sprite unit token with Temporary to your base · on Deathknell: repeat play effect

In decks Bekijk in de deck-browser →

10% van recente decks speelt deze kaart

50 van 500 recente decks (Piltover Archive)

Gemiddeld 2.7 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneStupefyThousand-Tailed WatcherCalm RuneDefy

Regels en errata voor deze kaart

§ 178.3

A Game Object that is more than one type can be affected by Game Effects that modify or interact with any of its types. Example: A unit that is also a gear can be affected by spells and abilities like the Ruination or Thermo Beam that say “Kill all units,” or …

Lees hele sectie → · Core Rules PDF (officieel)

§ 370.3

If a Game Object has a Replacement Effect that is active in a specific zone, it is evaluated and subsequently applied if it enters that zone before an event occurs that it could replace. Example: A unit that reads “if a unit you control would die, you may banis…

Lees hele sectie → · Core Rules PDF (officieel)

§ 383.2.c

1. If a Game Object has a Triggered Ability that is active in a specific zone, it is evaluated and subsequently triggered if it enters that zone at the same time that its Trigger’s condition is met. Example: Immortal Phoenix says “When you kill a unit with a sp…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Sumpworks Map Sumpworks Map 75% Temporary Mind zelfde type
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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.