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Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
Illustratie: Envar Studio

Sprite Fountain Legaal

Gear · Uncommon · Unleashed #78 · UNL-078/219

Mind Energy2 Power1

Kaarttekst

[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with [Temporary] to your base. [Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)

Mechanieken

TemporaryDeathknell

Triggers en effecten

Triggers: when played · when this dies
Effecten: play a ready 3 might Sprite unit token with Temporary to your base · on Deathknell: repeat play effect

In decks Bekijk in de deck-browser →

12.2% van recente decks speelt deze kaart

61 van 500 recente decks (Piltover Archive)

Gemiddeld 2.6 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneStupefyCalm RuneThousand-Tailed WatcherDefy

Regels en errata voor deze kaart

§ 187.2

A 3 [M] Sprite token with Temporary is a domainless unit token with 3 Might, the Fae tag, and the Temporary keyword. See rule 816. Temporary for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 359.3.f

3. Some information used by triggered abilities is referenced from the trigger condition of the ability. This information is checked when the trigger condition is fulfilled. Example: Lillia, Fae Fawn reads “when I move from a location, play a 3 [M] Sprite token…

Lees hele sectie → · Core Rules PDF (officieel)

§ 383.2.c

1. If a Game Object has a Triggered Ability that is active in a specific zone, it is evaluated and subsequently triggered if it enters that zone at the same time that its Trigger’s condition is met. Example: Immortal Phoenix says “When you kill a unit with a sp…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.