Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm Empowered, deal 2 instead. Empowered[>] I have +1 might.
Empower 3body rune (3body rune: Empower me. Use only if not Empowered.) Empowered[>] I have +3 might and can't be dealt damage unless I'm in combat.
Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] Your spells cost 1willekeurige rune less, to a minimum of 1.
Empower 2 (2: Empower me. Use only if not Empowered.) When I become Empowered, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Empowered[>] I have +1 might.
Empower 3order rune (3order rune: Empower me. Use only if not Empowered.) Empowered[>] Your units that are Empowered have +2 might (including me).
Empower 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Assault 2. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)
Empower 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might. Empowered[>][>>]Deathknell[>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Empower — 1, exhaust (Use only if not Empowered.) Disempower me, exhaust: Reduce the cost of the next unit you play this turn by 2willekeurige rune and give it "Kill me at end of turn."
Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might and Ganking. (I can move from battlefield to battlefield.)
Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] When I move, draw 1.
Empower 5body rune (5body rune: Empower me. Use only if not Empowered.) Empowered[>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.
Empower 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. Empowered[>] 1, exhaust: Ready 2 gear.
Empower — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might.
Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +3 might.
Empower body runebody rune (body runebody rune: Empower me. Use only if not Empowered.) Empowered[>] If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might instead.
Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
Action (Play on your turn or in showdowns.) Give a unit +2 might this turn. If it's Empowered, give it +4 might this turn instead.
Empower 4calm rune (4calm rune: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is Empowered, they cost 1willekeurige rune more instead.
Empower — exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, exhaust: Play a 3 might Mech unit token to your base.
Empower 3 (3: Empower me.) I can be Empowered up to three times. I have +2 might for each time I'm Empowered. While I'm Empowered three times, I have Deflect 3 and Ganking.
Empower 6chaos runechaos rune (6chaos runechaos rune: Empower me. Use only if not Empowered.) When I become Empowered, choose an opponent. They Burn 3. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
Empower 2 (2: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might and Ganking. (I can move from battlefield to battlefield.)
Choose a unit. If it's Empowered, disempower it. Then kill it if it has 3 might or less. Flow 4order runeorder rune (You may play this from your trash for its Flow cost. Then banish it.)
Empower — 1 or body rune (Pay either cost: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might.
When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, willekeurige rune, exhaust: Ready a unit.
When you play me, draw 1. Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.
When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) Empowered[>] I have +2 might.
Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) Empower 8 (8: Empower me. Use only if not Empowered.) Empowered[>] When I conquer, you score 1 point.
Empower 1order rune (1order rune: Empower me. Use only if not Empowered.) Empowered[>][>>]Deathknell[>] Play two 1 might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
This enters exhausted. Empower — 1, exhaust (Pay the cost: Empower this. Use only if not Empowered.) Reaction[>] exhaust: Add 1. If this is Empowered, Add 2 instead.
Empower — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might.
Empower — exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, exhaust: Draw 1.
Empower 6fury rune (6fury rune: Empower this. Use only if not Empowered.) Your units have +1 might. If I'm Empowered, they have +2 might instead.
Empower 3willekeurige rune (3willekeurige rune: Empower this. Use only if not Empowered.) Action[>] exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm Empowered, ready it.
Reaction (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's Empowered. Empower it at end of turn.
Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) Empowered[>] I have Assault 3. (+3 might while I'm an attacker.)
Action (Play on your turn or in showdowns.) This costs 2 less if you control something that's Empowered. Deal 4 to a unit at a battlefield.
Empower 2 (2: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might and Deflect 2. (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.)
When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, exhaust: Give a unit at a battlefield -2 might this turn.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Empower 7 (7: Empower me. Use only if not Empowered.) Empowered[>] I have +7 might.
Empower 2chaos rune (2chaos rune: Empower me. Use only if not Empowered.) When I become Empowered, you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than willekeurige rune. Play it to your base, ignoring its cost.
When you play me, if you control 7 or more runes, choose an enemy gear. If it's Empowered, disempower it. Otherwise, kill it.
Empower 2 (2: Empower this. Use only if not Empowered.) exhaust: Give a unit +2 might this turn. If this is Empowered, give that unit +4 might this turn instead.
Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)