Poracle

Kaarten zoeken

Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.

45 kaarten · alfabetisch

Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Akali +5 versies

Unit · Fury · E3 · M3

Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm Empowered, deal 2 instead. Empowered[>] I have +1 might.

Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Ambessa +4 versies

Unit · Body · E4 · M4

Empower 3body rune (3body rune: Empower me. Use only if not Empowered.) Empowered[>] I have +3 might and can't be dealt damage unless I'm in combat.

Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied Researchers

Unit · Mind · E4 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] Your spells cost 1willekeurige rune less, to a minimum of 1.

Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice Mage

Unit · Mind · E3 · M3

Empower 2 (2: Empower me. Use only if not Empowered.) When I become Empowered, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Empowered[>] I have +1 might.

Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Aurok General

Unit · Order · E5 · M5

Empower 3order rune (3order rune: Empower me. Use only if not Empowered.) Empowered[>] Your units that are Empowered have +2 might (including me).

Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai Sandspinner

Unit · Fury · E6 · M6

Empower 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Assault 2. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)

Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Baccai Witherclaw

Unit · Body · E4 · M4

Empower 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might. Empowered[>][>>]Deathknell[>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)

Riftbound Legend: Boy Who Shattered Time. [Empower] —  [1], [T] (Use only if not Empowered.)
Disempower me, [T]: Reduce the cost of the next unit you play this turn by [2][A] and give it "Kill me at end of turn."
Boy Who Shattered Time +1 versies

Legend · Fury/Mind

Empower — 1, exhaust (Use only if not Empowered.) Disempower me, exhaust: Reduce the cost of the next unit you play this turn by 2willekeurige rune and give it "Kill me at end of turn."

Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Brutal Hunter

Unit · Body · E3 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might and Ganking. (I can move from battlefield to battlefield.)

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant

Unit · Mind · E3 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] When I move, draw 1.

Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Dame the Despoiler

Unit · Body · E5 · M5

Empower 5body rune (5body rune: Empower me. Use only if not Empowered.) Empowered[>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.

Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of Tomorrow +2 versies

Legend · Mind/Body

Empower 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. Empowered[>] 1, exhaust: Ready 2 gear.

Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Escaped Grayback

Unit · Order · E3 · M3

Empower — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might.

Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].
Frostcoat Mother

Unit · Calm · E3 · M3

Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +3 might.

Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Gangplank +1 versies

Unit · Body · E6 · M6

Empower body runebody rune (body runebody rune: Empower me. Use only if not Empowered.) Empowered[>] If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might instead.

Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy Rockbear

Unit · Mind · E4 · M4

Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.
Guttural Roar

Spell · Body · E2

Action (Play on your turn or in showdowns.) Give a unit +2 might this turn. If it's Empowered, give it +4 might this turn instead.

Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Helm of Suppression

Gear · Calm · E4

Empower 4calm rune (4calm rune: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is Empowered, they cost 1willekeurige rune more instead.

Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.
Hextech Disc

Gear · Body · E4

Empower — exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, exhaust: Play a 3 might Mech unit token to your base.

Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
Kayle +1 versies

Unit · Order · E3 · M3

Empower 3 (3: Empower me.) I can be Empowered up to three times. I have +2 might for each time I'm Empowered. While I'm Empowered three times, I have Deflect 3 and Ganking.

Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
Kharox

Unit · Chaos · E6 · M5

Empower 6chaos runechaos rune (6chaos runechaos rune: Empower me. Use only if not Empowered.) When I become Empowered, choose an opponent. They Burn 3. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)

Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Kinkou Lifeblade

Unit · Chaos · E4 · M4

Empower 2 (2: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might and Ganking. (I can move from battlefield to battlefield.)

Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)
Lacerate

Spell · Order · E2

Choose a unit. If it's Empowered, disempower it. Then kill it if it has 3 might or less. Flow 4order runeorder rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Unit: Legion Marauder. [Empower] — [1] or [C] (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Legion Marauder

Unit · Body · E2 · M2

Empower — 1 or body rune (Pay either cost: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might.

Riftbound Legend: Matriarch of War. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [A], [T]: Ready a unit.
Matriarch of War +2 versies

Legend · Body/Order

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, willekeurige rune, exhaust: Ready a unit.

Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Mel +4 versies

Unit · Mind · E4 · M4

When you play me, draw 1. Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.

Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Mournful Witness

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) Empowered[>] I have +2 might.

Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus +4 versies

Unit · Calm · E8 · M8

Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) Empower 8 (8: Empower me. Use only if not Empowered.) Empowered[>] When I conquer, you score 1 point.

Riftbound Unit: Noxian Emissary. [Empower] [1][C] ([1][C]: Empower me. Use only if not Empowered.)
[Empowered][>][>>][Deathknell][>] Play two 1 [S] Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
Noxian Emissary

Unit · Order · E2 · M2

Empower 1order rune (1order rune: Empower me. Use only if not Empowered.) Empowered[>][>>]Deathknell[>] Play two 1 might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)

Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Platewyrm Egg

Gear · Body · E3

This enters exhausted. Empower — 1, exhaust (Pay the cost: Empower this. Use only if not Empowered.) Reaction[>] exhaust: Add 1. If this is Empowered, Add 2 instead.

Riftbound Unit: Punching Poro. [Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Punching Poro

Unit · Fury · E2 · M2

Empower — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might.

Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.
Questionable Tome

Gear · Mind · E3

Empower — exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, exhaust: Draw 1.

Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.
Rage Amplifier

Gear · Fury · E4

Empower 6fury rune (6fury rune: Empower this. Use only if not Empowered.) Your units have +1 might. If I'm Empowered, they have +2 might instead.

Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Rogue Assassin +2 versies

Legend · Fury/Calm

Empower 3willekeurige rune (3willekeurige rune: Empower this. Use only if not Empowered.) Action[>] exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm Empowered, ready it.

Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
Sanction

Spell · Calm · E3

Reaction (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's Empowered. Empower it at end of turn.

Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Serene Ascetic

Unit · Calm · E3 · M3

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Shadow Fiend. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 3]. (+3 [S] while I'm an attacker.)
Shadow Fiend

Unit · Fury · E2 · M2

Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) Empowered[>] I have Assault 3. (+3 might while I'm an attacker.)

Riftbound Spell: Shock Blast. [Action] (Play on your turn or in showdowns.)
This costs [2] less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Shock Blast

Spell · Mind · E3

Action (Play on your turn or in showdowns.) This costs 2 less if you control something that's Empowered. Deal 4 to a unit at a battlefield.

Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)
Solari Sunhawk

Unit · Order · E3 · M3

Empower 2 (2: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might and Deflect 2. (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.)

Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Soul's Reflection +2 versies

Legend · Mind/Chaos

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, exhaust: Give a unit at a battlefield -2 might this turn.

Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Steel Paws

Unit · Calm · E1 · M0

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Empower 7 (7: Empower me. Use only if not Empowered.) Empowered[>] I have +7 might.

Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.
Tail-Cloaked Matriarch

Unit · Chaos · E4 · M4

Empower 2chaos rune (2chaos rune: Empower me. Use only if not Empowered.) When I become Empowered, you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than willekeurige rune. Play it to your base, ignoring its cost.

Riftbound Unit: Tomb-Raider Barbara. When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Tomb-Raider Barbara

Unit · Calm · E4 · M4

When you play me, if you control 7 or more runes, choose an enemy gear. If it's Empowered, disempower it. Otherwise, kill it.

Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.
Tools of Empire

Gear · Body · E4

Empower 2 (2: Empower this. Use only if not Empowered.) exhaust: Give a unit +2 might this turn. If this is Empowered, give that unit +4 might this turn instead.

Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)
Wild Claw

Spell · Body · E7

Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)