Poracle

Kaarten zoeken

Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.

47 kaarten · alfabetisch

Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Akali, Deadly Weapon Nieuw +1 versies

Champion Unit · Fury · E3 · M3

[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 might.

Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Ambessa, Respected and Feared Nieuw +2 versies

Champion Unit · Order · E5 · M5

[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.

Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Ambessa, The Wolf Nieuw +1 versies

Champion Unit · Body · E4 · M4

[Empower] 3body rune (3body rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might and can't be dealt damage unless I'm in combat.

Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied Researchers Nieuw

Unit · Mind · E4 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.

Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice Mage Nieuw

Unit · Mind · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.

Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Aurok General Nieuw

Unit · Order · E5 · M5

[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).

Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai Sandspinner Nieuw

Unit · Fury · E6 · M6

[Empower] 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)

Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Baccai Witherclaw Nieuw

Unit · Body · E4 · M4

[Empower] 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might. [Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)

Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Brutal Hunter Nieuw

Unit · Body · E3 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might and [Ganking]. (I can move from battlefield to battlefield.)

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant Nieuw

Unit · Mind · E3 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] When I move, draw 1.

Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Dame the Despoiler Nieuw

Unit · Body · E5 · M5

[Empower] 5body rune (5body rune: Empower me. Use only if not Empowered.) [Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.

Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of Tomorrow Nieuw +1 versies

Legend · Mind/Body

[Empower] 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. [Empowered][>] 1, exhaust: Ready 2 gear.

Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Escaped Grayback Nieuw

Unit · Order · E3 · M3

[Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might.

Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].
Frostcoat Mother Nieuw

Unit · Calm · E3 · M3

[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might.

Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Gangplank, Naval Nieuw +1 versies

Champion Unit · Body · E6 · M6

[Empower] body runebody rune (body runebody rune: Empower me. Use only if not Empowered.) [Empowered][>] If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might instead.

Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy Rockbear Nieuw

Unit · Mind · E4 · M4

[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.
Guttural Roar Nieuw

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Give a unit +2 might this turn. If it's [Empowered], give it +4 might this turn instead.

Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Helm of Suppression Nieuw

Gear · Calm · E4

[Empower] 4calm rune (4calm rune: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is [Empowered], they cost 1willekeurige rune more instead.

Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.
Hextech Disc Nieuw

Gear · Body · E4

[Empower] — exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, exhaust: Play a 3 might Mech unit token to your base.

Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
Kayle, Justified Nieuw +1 versies

Champion Unit · Order · E3 · M3

[Empower] 3 (3: Empower me.) I can be [Empowered] up to three times. I have +2 might for each time I'm [Empowered]. While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].

Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
Kharox Nieuw

Unit · Chaos · E6 · M5

[Empower] 6chaos runechaos rune (6chaos runechaos rune: Empower me. Use only if not Empowered.) When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)

Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Kinkou Lifeblade Nieuw

Unit · Chaos · E4 · M4

[Empower] 2 (2: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might and [Ganking]. (I can move from battlefield to battlefield.)

Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)
Lacerate Nieuw

Spell · Order · E2

Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 might or less. [Flow] 4order runeorder rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Unit: Legion Marauder. [Empower] — [1] or [C] (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Legion Marauder Nieuw

Unit · Body · E2 · M2

[Empower] — 1 or body rune (Pay either cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might.

Riftbound Legend: Matriarch of War. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [A], [T]: Ready a unit.
Matriarch of War Nieuw +1 versies

Legend · Body/Order

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, willekeurige rune, exhaust: Ready a unit.

Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Mel, Defiant Soul Nieuw +2 versies

Champion Unit · Chaos · E5 · M4

[Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [Empowered], banish an enemy unit at a battlefield with 3 might or less.

Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Mel, Newly Awakened Nieuw +1 versies

Champion Unit · Mind · E4 · M4

When you play me, draw 1. [Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.

Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Mournful Witness Nieuw

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [Empowered][>] I have +2 might.

Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus, Ascended Nieuw +1 versies

Champion Unit · Calm · E8 · M8

[Deflect 2] (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) [Empower] 8 (8: Empower me. Use only if not Empowered.) [Empowered][>] When I conquer, you score 1 point.

Riftbound Unit: Noxian Emissary. [Empower] [1][C] ([1][C]: Empower me. Use only if not Empowered.)
[Empowered][>][>>][Deathknell][>] Play two 1 [S] Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
Noxian Emissary Nieuw

Unit · Order · E2 · M2

[Empower] 1order rune (1order rune: Empower me. Use only if not Empowered.) [Empowered][>][>>][Deathknell][>] Play two 1 might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)

Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Platewyrm Egg Nieuw

Gear · Body · E3

This enters exhausted. [Empower] — 1, exhaust (Pay the cost: Empower this. Use only if not Empowered.) [Reaction][>] exhaust: [Add] 1. If this is [Empowered], [Add] 2 instead.

Riftbound Unit: Punching Poro. [Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Punching Poro Nieuw

Unit · Fury · E2 · M2

[Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might.

Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.
Questionable Tome Nieuw

Gear · Mind · E3

[Empower] — exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, exhaust: Draw 1.

Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.
Rage Amplifier Nieuw

Gear · Fury · E4

[Empower] 6fury rune (6fury rune: Empower this. Use only if not Empowered.) Your units have +1 might. If I'm [Empowered], they have +2 might instead.

Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay [A] to choose me with a spell or ability. I can move from battlefield to battlefield.)
Renekton, Brute Nieuw +2 versies

Champion Unit · Body · E5 · M4

1: Give me +1 might this turn. When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.) [Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay willekeurige rune to choose me with a spell or ability. I can move from battlefield to battlefield.)

Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Rogue Assassin Nieuw +1 versies

Legend · Fury/Calm

[Empower] 3willekeurige rune (3willekeurige rune: Empower this. Use only if not Empowered.) [Action][>] exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.

Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
Sanction Nieuw

Spell · Calm · E3

[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's [Empowered]. Empower it at end of turn.

Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Serene Ascetic Nieuw

Unit · Calm · E3 · M3

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Shadow Fiend. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 3]. (+3 [S] while I'm an attacker.)
Shadow Fiend Nieuw

Unit · Fury · E2 · M2

[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 3]. (+3 might while I'm an attacker.)

Riftbound Spell: Shock Blast. [Action] (Play on your turn or in showdowns.)
This costs [2] less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Shock Blast Nieuw

Spell · Mind · E3

[Action] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [Empowered]. Deal 4 to a unit at a battlefield.

Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)
Solari Sunhawk Nieuw

Unit · Order · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might and [Deflect 2]. (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.)

Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Soul's Reflection Nieuw +1 versies

Legend · Mind/Chaos

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, exhaust: Give a unit at a battlefield -2 might this turn.

Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Steel Paws Nieuw

Unit · Calm · E1 · M0

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Empower] 7 (7: Empower me. Use only if not Empowered.) [Empowered][>] I have +7 might.

Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.
Tail-Cloaked Matriarch Nieuw

Unit · Chaos · E4 · M4

[Empower] 2chaos rune (2chaos rune: Empower me. Use only if not Empowered.) When I become [Empowered], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than willekeurige rune. Play it to your base, ignoring its cost.

Riftbound Unit: Tomb-Raider Barbara. When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Tomb-Raider Barbara Nieuw

Unit · Calm · E4 · M4

When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.

Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.
Tools of Empire Nieuw

Gear · Body · E4

[Empower] 2 (2: Empower this. Use only if not Empowered.) exhaust: Give a unit +2 might this turn. If this is [Empowered], give that unit +4 might this turn instead.

Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)
Wild Claw Nieuw

Spell · Body · E7

Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)