Apprentice Mage Legaal
Mind Energy3 Might3
Kaarttekst
Empower 2 (2: Empower me. Use only if not Empowered.) When I become Empowered, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Empowered[>] I have +1 might.
Mechanieken
Triggers en effecten
Tags
Bilgewater
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Regels en errata voor deze kaart
Empowered and whether or not a card has an Empowered Ability is a characteristic of the card that may be checked or referenced by other Game Effects.…
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
4. The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. It has an observable impact once it’s Might would be relevant. (Example card: Rave…
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