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0.2% van recente decks speelt deze kaart
Regels en errata voor deze kaart
§ 417.1.e
1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…
§ 827.1.b
Empower has a cost to activate and Empowers the source of the ability when the cost is paid. See rule 441. Empower (Game Action) for more information.…
§ 827.1.c
1. Empower is functionally short for “[Cost]: Empower this. Play only if not Empowered.”…
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