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Riftbound Spell: Not So Fast. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.
Illustratie: Kudos Productions

Not So Fast Legaal

Spell · Uncommon · Spiritforged #45 · SFD-045/221

Calm Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.

Mechanieken

Reaction

Triggers en effecten

Effecten: counter an enemy spell or ability that chooses a friendly unit or gear

In decks Bekijk in de deck-browser →

9.6% van recente decks speelt deze kaart

48 van 500 recente decks (Piltover Archive)

Gemiddeld 1.6 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyDisciplineCharmChaos Rune

Regels en errata voor deze kaart

§ 370.1.a

2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…

Lees hele sectie → · Core Rules PDF (officieel)

§ 355.10.e

It is part of a set of objects chosen in whole or in part by other players. e.g., “Each player kills a unit they control” does not target. Each player, including the one who played the spell, chooses a unit to kill as the spell or ability resolves.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.d

1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.