Poracle

Rulingsdatabank

Geverifieerde rulings en officieel bevestigde community-inzichten, met per item de volledige bewijsketen: bron, citaat en klikbare §-verwijzingen.

30 resultaten voor "Mel"

Geverifieerde ruling Mel, Newly Awakened #

Mel, Newly Awakened (§375.)

When Stupefy (give -1M, minimum 1M) is cast while an empowered Mel, Newly Awakened is in play, Mel's replacement effect changes the -1M to -2M, but the replaced event inherits Stupefy's "to a minimum of 1M" modifier. A replacement effect inherits any modifications applied by the game effect that generated the replaced event, so a 2M unit becomes 1M. Citaat uit de bron: “a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications”

geverifieerde ruling (gezaghebbend)

§ 375

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Geverifieerde ruling Mel, Newly Awakened #

Mel, Newly Awakened

If an opponent plays Abandon targeting your spell while you control an empowered Mel, Newly Awakened, Abandon attempts to counter the spell and fails. Abandon's return-to-hand replacement effect has nothing to replace because the "put in Trash" event never occurred. Abandon resolves with only the Predict effect. The replacement effect does not linger—if the spell resolves later, it goes to the Trash as normal. Citaat uit de bron: “that event never occurred, so there is nothing for the replacement effect to replace. Thus, Abandon will resolve to no effect.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Ganking #

Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“only units with the Ganking ability may move between battlefields”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Some units have Ganking though, which lets them move from Battlefield to Battlefield.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Bevestigde claim Gear #

Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Gear enters play Ready, so you can use it right away. It always goes to your Base.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Bevestigde claim Spells #

Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Rell, Magnetic #

Rell, Magnetic

Rell, Magnetic is revised to use a reflexive trigger for Equipment attachment: when she attacks and you play a qualifying Equipment for free, 'then do this:' attaches it to her as a separate chain item, allowing players to respond before the attachment resolves. Citaat uit de bron: “If you do, then do this: Attach it to me.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Unit #

A unit's Might value represents both the damage it deals in combat and the total damage it can absorb before being destroyed.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Might... this number shows how much damage they deal AND how much they can take”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Rumble, Hotheaded #

Rumble, Hotheaded

Rumble, Hotheaded can choose a Mech token to recycle. Tokens inherit the recycle destination of their type—a token that is a unit or gear is recycled to the Main Deck. The token then vanishes (as tokens do whenever they leave the board), but it still counts as 'the unit you recycled,' so Rumble can check its Might. Citaat uit de bron: “tokens 'inherit' the recycle destination of their type(s), so a token that's a unit or gear is recycled to your Main Deck… it still counts as 'the unit you recycled' and Rumble can check its Might.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim scoring #

Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Each Battlefield only gives you 1 point per turn max. You can't move a unit away and move a new one in to score twice.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Gangplank, Naval #

Gangplank, Naval (§477.3.b)

If Stupefy is played on an empowered Gangplank, Naval who has exactly 1M, the -M value snapshots to -0M, meaning no actual -M event is generated. With no suitable event to replace, Gangplank's replacement effect does not trigger. Citaat uit de bron: “In the case of Stupefy played on a 1 M unit, no -M is given; it is snapshot to -0 M. Thus, there is no suitable event for Gangplank's replacement effect to replace.”

geverifieerde ruling (gezaghebbend)

§ 477.3.b

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Zhonya's Hourglass #

Recalling a unit to base via Zhonya's Hourglass is explicitly not considered a move.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Send it to base. This isn't a move.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Deathknell #

Mandatory Actions and Private Information

A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If such an effect would compel this, the player may ignore it instead. This means Rift Herald's Deathknell cannot force an opponent to play a unit from hand. Citaat uit de bron: “A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim Showdown #

Even when no enemy units are present during a Showdown, both players may still play Actions and Reactions in an attempt to remove the attacking units.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Even if there are no enemy units, players may still play Actions and Reactions to try and remove the attacking units.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

Geverifieerde ruling Sigil of the Storm #

Target – 'must' be taken actions exclusion (Sigil of the Storm)

Units that use the 'must' wording (like Sigil of the Storm) are excluded from targeting. This category exists to allow cards to require something to happen and ensure it actually does, without making those objects targets. Citaat uit de bron: “Actions that 'must' be taken are a new category to handle cards like Sigil of the Storm… its purpose is to make sure that we can make cards that require something to happen and make sure it actually d”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-origins-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-origins-faq/

Bevestigde claim rune channeling #

During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Svellsongur #

Svellsongur (§369.1.)

Attaching Svellsongur to Aphelios will NOT cause Aphelios to trigger twice—correcting the previous Spiritforged FAQ ruling. Because the attach event resolves before Svellsongur copies effect text, Svellsongur does not have the copied ability at the time of attachment, so Aphelios's triggered ability cannot see a second attach event. Citaat uit de bron: “the answer in the Spiritforged FAQ is no longer true: if you attach Svellsongur to Aphelios, he will not trigger twice.”

geverifieerde ruling (gezaghebbend)

§ 369.1

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim domain restriction #

A player's main deck may only contain cards belonging to the domains listed on their Champion Legend card.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“her deck must only contain cards of the Mind and Order domain”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“You can only put cards in your deck that match your Legend's Domains”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Bevestigde claim conquering #

When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Heisho, Shell of the World #

Heisho, Shell of the World (§766., 767.)

While a spell or ability has at least one target that is a unit located at Heisho, Shell of the World, all instances of Deflect on all units are treated as inactive when paying costs for that spell or ability. This applies only to that specific spell or ability instance; a subsequent spell or ability targeting units not at Heisho must still pay for Deflect normally. Citaat uit de bron: “While your spell or ability chooses a unit at Heisho, Shell of the World, you ignore deflect while paying for the spell.”

geverifieerde ruling (gezaghebbend)

§ 766§ 767

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Signature Cards #

Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Astral Heron #

Astral Heron

Astral Heron's triggered ability discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves. Erratum wording: 'When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2]AA less.' Citaat uit de bron: “It discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Ravenborn Tome #

Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“The next spell you play this turn deals 1 Bonus Damage.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling cleanup #

cleanup

Cleanups work inversely to other HOT FEPR procedures: several tasks are queued at once, and all of them must be completed before the FEPR process will initiate. Citaat uit de bron: “cleanups work in the inverse, where several tasks are queued at once and all must be completed before the FEPR process will initiate”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Glasc Mixologist #

Glasc Mixologist (Deathknell, Unleashed update) (§187.4.c)

As of the Unleashed rules update, when Glasc Mixologist dies alone at a battlefield it controls, the unit from its Deathknell can be played to that same battlefield regardless of whether Combat is occurring. Previously this was only possible during an active Combat. Citaat uit de bron: “whenever Glasc Mixologist dies alone at a battlefield with the same controller, regardless of if there is a Combat there or not.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling HOT FEPR – recursive #

HOT FEPR – recursive

HOT FEPR is recursive: the procedures that designate tasks as outstanding are themselves steps or substeps that wait until all outstanding tasks and all chain items are completed before moving on. Citaat uit de bron: “the procedures which designate tasks as outstanding are themselves steps or substeps. Anytime the Core Rules Document says 'the following task(s) become outstanding,' that step itself waits”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Jhin, Meticulous Killer #

Jhin, Meticulous Killer + countered spell (Singularity)

Jhin checks whether energy was spent to play a spell and whether it became a Finalized Chain Item—not whether it resolved. If Singularity is countered after being finalized, the energy was spent and Jhin's C cost condition is satisfied, allowing Jhin to be played for C that turn. Citaat uit de bron: “Jhin checks the energy spent to play a spell, not whether that spell resolved.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Arise! #

Arise!

Arise! is revised to use a reflexive trigger: it first plays a 2 M Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects. Citaat uit de bron: “Play a 2 M Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/