When Find Your Center is given Repeat via Temporal Portal, its cost reduction applies only once (to the base cost, not to the Repeat cost). The final spell costs 4: base cost 3, plus Repeat cost 3, minus the single cost reduction of 2.
Citaat uit de bron: “Find Your Center's cost reduction applies only once and the final spell costs 4—its base cost of 3, plus its Repeat cost of 3, minus its cost reduction of 2”
Iascylla's delayed trigger references the battlefield she held at the time her trigger condition fired, not at resolution. When a triggered ability references information implicit in its trigger condition, that information is captured when the ability triggers.
Citaat uit de bron: “Iascylla's delayed trigger refers to the battlefield that she held.”
Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”
Baron Nashor's passive generates a delayed replacement effect ('I enter there') that replaces his entering any other location with entering the Baron Pit, bypassing play-location restrictions such as Mageseeker Warden. Dragon Roost is only a permission on play location, not a replacement effect, and therefore cannot bypass such restrictions.
Citaat uit de bron: “Baron Nashor's passive ability generates a delayed replacement effect...This replacement effect replaces the event of him entering to any other location with him entering to the Baron Pit.”
During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”
If Temporary is granted to an attached Spinning Axe, it has two instances of Temporary: one inactive (the printed keyword, does not trigger) and one active (the granted keyword, does trigger). The active granted Temporary will kill the Spinning Axe at the start of its controller's Beginning Phase.
Citaat uit de bron: “The Spinning Axe will have two instances of the Temporary keyword - one that is active and one that is inactive. The inactive keyword will not trigger”
Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”
Dragon Form sets a unit's base Might to 5 via the Trait-Altering layer; existing arithmetic modifiers (e.g., Stupefy's -1) are applied in the Arithmetic layer. Layer evaluation is instantaneous—there is no window where the unit momentarily exists at 5 Might before the modifier is applied. A unit under both Dragon Form and Stupefy is immediately 4 Might; Fiora, Grand Duelist will not trigger.
Citaat uit de bron: “this process happens instantaneously; there is no window while evaluating layers for the unit to see itself become 5 M and then go down to 4 M”
Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”
Accelerate creates a delayed replacement effect that causes the card to enter ready. This delayed replacement effect persists on the card even after the Accelerate keyword itself is no longer present when the card resolves.
Citaat uit de bron: “Accelerate creates a delayed replacement effect that causes Atakhan to enter ready. Although he lacks the Accelerate keyword when he resolves, he still has the delayed replacement effect”
Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“The next spell you play this turn deals 1 Bonus Damage.”
Astral Heron's triggered ability discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves. Erratum wording: 'When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2]AA less.'
Citaat uit de bron: “It discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves.”
Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“only units with the Ganking ability may move between battlefields”
Reflexive triggers, identified by 'then do this:' language, create new chain items to handle effects that need to offer players a chance to react between two effects, or that must happen after the rest of a spell or ability resolves.
Citaat uit de bron: “Reflexive triggers, identified by 'do this:' language, create new chain items to handle things that need to offer players a chance to react, or just need to happen later”
When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”
Forgotten Monument completely prevents the process of scoring at its battlefield, meaning no conquer triggers, no hold triggers, and no points from those activities. This differs from Tianna Crownguard, who only blocks gaining points. Extra points from other sources (e.g., Renata Glasc, Mastermind) are unaffected. You can still gain control of the battlefield after a showdown—you just cannot conquer it.
Citaat uit de bron: “Forgotten Monument completely prevents the process of scoring there. That means no conquer triggers, no hold triggers, and no points from doing those things.”
When Deceiver's reflexive trigger copies Zilean, Time Mage, the two Reflection tokens resolve and become copies of Zilean. However, there is no subsequent 'play token' game action for Zilean's replacement effect to apply to, so no further tokens are produced and the loop does not repeat.
Citaat uit de bron: “there is no subsequent play game action involving tokens to apply their replacement effects to”
When a Brush token is swapped back, the Brush token ceases to exist. A player can choose to swap back to any object that was replaced, including the original battlefield, because a replacing game object inherits all statuses and conditions of the game object it replaced (438.1).
Citaat uit de bron: “The Brush token will cease to exist. When swapping back, a player can choose to swap back to any object that was replaced, including the original battlefield.”
Blood Rush was printed without 'this turn' in its effect. The Assault 2 bonus it grants a unit is temporary and lasts only this turn, matching design intent and the pattern of Convergent Mutation.
Citaat uit de bron: “the phrase 'this turn' was accidentally omitted … Give a unit Assault 2 this turn.”
Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”
Arise! is revised to use a reflexive trigger: it first plays a 2 M Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects.
Citaat uit de bron: “Play a 2 M Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”
Spinning Axe (Temporary while attached) (§816.2.a)
When Spinning Axe is attached to a unit, its printed rules text—including its printed Temporary keyword—becomes inactive. If Spinning Axe is separately granted Temporary, only that granted instance is active. Because only one active instance exists, rule 816.2.a does not prevent it from triggering; the inactive printed Temporary is treated as if it did not exist.
Citaat uit de bron: “the grey Temporary doesn't have any function. We can treat it as if it didn't exist for the purposes of rule 816.2.a.”
Elder Dragon's passive ('Any amount of your damage is enough to kill enemy units') alters the lethal damage threshold for units with damage marked by Elder Dragon's controller to any non-zero amount. As a result, Elder Dragon can check damage marked on units before it enters the board, and its controller need only assign one damage per unit during the Combat Damage step.
Citaat uit de bron: “Elder Dragon can check damage marked on units by its controller before it enters the board, and that players need only assign one damage to units during the Combat Damage step while they control Elder”
Rumble, Hotheaded can choose a Mech token to recycle. Tokens inherit the recycle destination of their type—a token that is a unit or gear is recycled to the Main Deck. The token then vanishes (as tokens do whenever they leave the board), but it still counts as 'the unit you recycled,' so Rumble can check its Might.
Citaat uit de bron: “tokens 'inherit' the recycle destination of their type(s), so a token that's a unit or gear is recycled to your Main Deck… it still counts as 'the unit you recycled' and Rumble can check its Might.”
When a player controls the battlefield but has no units there (achievable via Hostile Takeover or Stormbringer), the current rules have a gap with no obvious outcome. The interim ruling is to start a noncombat showdown as the least disruptive way to handle this scenario.
Citaat uit de bron: “starting a noncombat showdown is the least disruptive way to handle this scenario”
Rell, Magnetic is revised to use a reflexive trigger for Equipment attachment: when she attacks and you play a qualifying Equipment for free, 'then do this:' attaches it to her as a separate chain item, allowing players to respond before the attachment resolves.
Citaat uit de bron: “If you do, then do this: Attach it to me.”