Poracle

Rulingsdatabank

Geverifieerde rulings en officieel bevestigde community-inzichten, met per item de volledige bewijsketen: bron, citaat en klikbare §-verwijzingen.

30 resultaten voor "Zed"

Geverifieerde ruling Shady Spectacles #

Shady Spectacles

If a Sand Soldier equipped with Shady Spectacles (copying Azir, Ascendent) uses the copied activated ability, and then Shady Spectacles is detached and reattached to that same Sand Soldier copying the same unit, the activated ability can be used again. Each attach creates a new, distinct instance of the copied ability, even on the same game object. Citaat uit de bron: “Each instance of the copied ability is a different ability... the copied rules text is an entirely new instance of the ability.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Gear #

Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Gear enters play Ready, so you can use it right away. It always goes to your Base.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Reflection #

Zilean + Deceiver (no infinite token loop)

When Deceiver's reflexive trigger copies Zilean, Time Mage, the two Reflection tokens resolve and become copies of Zilean. However, there is no subsequent 'play token' game action for Zilean's replacement effect to apply to, so no further tokens are produced and the loop does not repeat. Citaat uit de bron: “there is no subsequent play game action involving tokens to apply their replacement effects to”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim Zhonya's Hourglass #

Recalling a unit to base via Zhonya's Hourglass is explicitly not considered a move.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Send it to base. This isn't a move.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Arise! #

Arise!

Arise! is revised to use a reflexive trigger: it first plays a 2 M Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects. Citaat uit de bron: “Play a 2 M Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Ganking #

Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“only units with the Ganking ability may move between battlefields”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Some units have Ganking though, which lets them move from Battlefield to Battlefield.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Rumble, Hotheaded #

Rumble, Hotheaded

Rumble, Hotheaded can choose a Mech token to recycle. Tokens inherit the recycle destination of their type—a token that is a unit or gear is recycled to the Main Deck. The token then vanishes (as tokens do whenever they leave the board), but it still counts as 'the unit you recycled,' so Rumble can check its Might. Citaat uit de bron: “tokens 'inherit' the recycle destination of their type(s), so a token that's a unit or gear is recycled to your Main Deck… it still counts as 'the unit you recycled' and Rumble can check its Might.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Signature Cards #

Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Empowered #

Empowered (§477.1.b.1.b.)

The empowered status is a temporary modification and not part of a card's printed traits, so it is not copyable by copy effects such as Shady Spectacles. Equipping Shady Spectacles and choosing to copy an empowered unit will not grant the empowered status to the equipped unit. Citaat uit de bron: “empowered is a status, a temporary modification, and not part of the printed traits of the card, so it will not be copied by Shady Spectacles”

geverifieerde ruling (gezaghebbend)

§ 477.1.b

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim scoring #

Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Each Battlefield only gives you 1 point per turn max. You can't move a unit away and move a new one in to score twice.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Jhin, Meticulous Killer #

Jhin, Meticulous Killer + countered spell (Singularity)

Jhin checks whether energy was spent to play a spell and whether it became a Finalized Chain Item—not whether it resolved. If Singularity is countered after being finalized, the energy was spent and Jhin's C cost condition is satisfied, allowing Jhin to be played for C that turn. Citaat uit de bron: “Jhin checks the energy spent to play a spell, not whether that spell resolved.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim rune channeling #

During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Heimerdinger, Inventor #

Heimerdinger, Inventor (§727.1.b.1)

Heimerdinger, Inventor can gain Jayce, Defender of Tomorrow's Empowered> activated ability (ready 2 gear) even if Jayce is not empowered, because a dependent ability exists on the card for reference and evaluation before its condition is met (rule 727.1.b.1.). Heimerdinger himself must be empowered to satisfy the ability's activation condition. Citaat uit de bron: “The Dependent Ability is present on the card for the sake of reference or evaluation until the Condition is met … Heimerdinger, Inventor is exactly one such effect.”

geverifieerde ruling (gezaghebbend)

§ 727.1.b

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim conquering #

When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Mel, Newly Awakened #

Mel, Newly Awakened (§375.)

When Stupefy (give -1M, minimum 1M) is cast while an empowered Mel, Newly Awakened is in play, Mel's replacement effect changes the -1M to -2M, but the replaced event inherits Stupefy's "to a minimum of 1M" modifier. A replacement effect inherits any modifications applied by the game effect that generated the replaced event, so a 2M unit becomes 1M. Citaat uit de bron: “a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications”

geverifieerde ruling (gezaghebbend)

§ 375

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Showdown #

Even when no enemy units are present during a Showdown, both players may still play Actions and Reactions in an attempt to remove the attacking units.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Even if there are no enemy units, players may still play Actions and Reactions to try and remove the attacking units.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

Geverifieerde ruling cleanup #

cleanup

Cleanups work inversely to other HOT FEPR procedures: several tasks are queued at once, and all of them must be completed before the FEPR process will initiate. Citaat uit de bron: “cleanups work in the inverse, where several tasks are queued at once and all must be completed before the FEPR process will initiate”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim domain restriction #

A player's main deck may only contain cards belonging to the domains listed on their Champion Legend card.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“her deck must only contain cards of the Mind and Order domain”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“You can only put cards in your deck that match your Legend's Domains”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Deflect #

Deflect

Deflect is a mandatory additional cost: you must pay it if you want to finalize a spell or ability that chooses a unit with Deflect. The fact that you can choose not to finalize triggered abilities (to avoid paying) does not make the cost optional. Ezreal, Prodigy cannot reduce Deflect costs. Citaat uit de bron: “Deflect is a mandatory additional cost, meaning you must pay it if you want to finalize a spell or ability that chooses something with Deflect.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Unit #

A unit's Might value represents both the damage it deals in combat and the total damage it can absorb before being destroyed.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Might... this number shows how much damage they deal AND how much they can take”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling ignored-vs-negated-instructions #

ignored-vs-negated-instructions

An 'ignored' instruction is one not performed because its target was not a legal target on resolution (mistargeted). A 'negated' instruction is one prevented by a replacement effect, an ability (e.g., Vilemaw's Lair), or game state—its effects are skipped or replaced. A negated instruction does NOT cause linked instructions to be ignored; an ignored instruction does cause linked instructions to be ignored. Citaat uit de bron: “A negated instruction has its effects skipped, replaced, or prevented. A negated instruction will not cause any linked instructions to be ignored”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Spells #

Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Jax, Unmatched #

Jax, Unmatched

Jax's Equipment everywhere have Quick-Draw: each gains Reaction, meaning when you play it, you attach it to a unit you control. This is captured in the revised text. Citaat uit de bron: “Your Equipment everywhere have Quick-Draw. (Each gains Reaction. When you play it, attach it to a unit you control.)”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Ravenborn Tome #

Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“The next spell you play this turn deals 1 Bonus Damage.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Ride the Wind #

Ride the Wind

If Ride the Wind targets a unit at Vilemaw's Lair and instructs it to move to base, Vilemaw's Lair's 'Units can't move from here to base' negates (does not ignore) the move instruction. Because the instruction is negated rather than ignored, linked instructions such as readying the unit still execute—the unit will be readied. Citaat uit de bron: “They will be readied...An instruction is not ignored if an ability, effect, or circumstance of the game prevents it from occurring.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Geverifieerde ruling Sigil of the Storm #

Target – 'must' be taken actions exclusion (Sigil of the Storm)

Units that use the 'must' wording (like Sigil of the Storm) are excluded from targeting. This category exists to allow cards to require something to happen and ensure it actually does, without making those objects targets. Citaat uit de bron: “Actions that 'must' be taken are a new category to handle cards like Sigil of the Storm… its purpose is to make sure that we can make cards that require something to happen and make sure it actually d”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-origins-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-origins-faq/

Geverifieerde ruling Legion #

Legion (§419.4.b)

Legion checks whether cards were finalized by an opponent, not whether an opponent controls a spell that resolves. A spell finalized by an opponent but subsequently taken over via Rebuttal still counts as finalized by the opponent, so Legion abilities remain active. Citaat uit de bron: “Battering Ram and Legion … check whether cards were finalized. Although you gained control of Stupefy, you did not finalize it; you got it after it was already finalized by your opponent.”

geverifieerde ruling (gezaghebbend)

§ 419.4.b

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Geverifieerde ruling Astral Heron #

Astral Heron

Astral Heron's triggered ability discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves. Erratum wording: 'When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2]AA less.' Citaat uit de bron: “It discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Geverifieerde ruling priority-reactions #

reflexive trigger

Reflexive triggers, identified by 'then do this:' language, create new chain items to handle effects that need to offer players a chance to react between two effects, or that must happen after the rest of a spell or ability resolves. Citaat uit de bron: “Reflexive triggers, identified by 'do this:' language, create new chain items to handle things that need to offer players a chance to react, or just need to happen later”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Geverifieerde ruling Deathknell #

Mandatory Actions and Private Information

A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If such an effect would compel this, the player may ignore it instead. This means Rift Herald's Deathknell cannot force an opponent to play a unit from hand. Citaat uit de bron: “A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/