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Riftbound Spell: Shakedown. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.
Illustratie: Kudos Productions

Shakedown Legaal

Spell · Rare · Origins #33 · OGN-033/298

Fury Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.

Mechanieken

Reaction

Triggers en effecten

Effecten: deal 6 to target enemy unit unless its controller has you draw 2

In decks Bekijk in de deck-browser →

0.8% van recente decks speelt deze kaart

4 van 500 recente decks (Piltover Archive)

Gemiddeld 2.5 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Fury RuneVault BreakerCleaveSeal of RageBody Rune

Regels en errata voor deze kaart

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 316.8.c

A Showdown is a structured Window of Opportunity where Players may play cards and activate abilities with Action or Reaction. See rule 341. Showdowns for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.