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Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Illustratie: Polar Engine Studio

Clockwork Keeper Legaal

Unit · Common · Origins #44 · OGN-044/298

Calm Energy2 Might2

Actuele tekst (errata)

You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.

Gedrukte tekst (achterhaald)

As you play me, you may pay calm rune as an additional cost. If you do, draw 1.

Triggers en effecten

Triggers: when played
Effecten: draw 1 if additional cost was paid

Tags

Shurima

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0.8% van recente decks speelt deze kaart

4 van 500 recente decks (Piltover Archive)

Gemiddeld 2.2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyCharmDisciplineZhonya's Hourglass

Regels en errata voor deze kaart

Errata

You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.

Geldig sinds 17-7-2026 · waargenomen 14-7-2026 · bron

§ 356.4.f

1. An optional additional cost was "paid" if the player made the decision to pay it. It doesn't matter how much the player actually paid. Example: Clockwork Keeper is a unit that costs 2 Energy and 0 Power and says "As you play me, you may pay [C] as an additi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 1

" A player controls a card that says "Units you play cost [A] less." That player plays Clockwork Keeper and chooses to pay the optional additional cost of [C]. They will draw a card, even though the optional additional cost was reduced to 0.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.d

1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…

Lees hele sectie → · Tournament Rules PDF (officieel)

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.