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Riftbound Unit: Nami, Headstrong. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.)
When I hold, the next time you play a unit this turn, ready it and [Buff] it.
Illustratie: Six More Vodka

Nami Legaal

Unit · Rare · Unleashed #52 · UNL-052/219

Calm Energy3 Might3

Kaarttekst

You may pay calm rune as an additional cost to play me. When you play me, if you paid the additional cost, Stun an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and Buff it.

Mechanieken

StunBuff

Triggers en effecten

Triggers: when you play me (if additional cost paid) · when I hold
Effecten: stun an enemy unit · ready next unit played this turn · buff next unit played this turn

Tags

Mount TargonNami

In decks Bekijk in de deck-browser →

0.6% van recente decks speelt deze kaart

3 van 500 recente decks (Piltover Archive)

Gemiddeld 1.7 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneCharmDefyDisciplineEmperor's Divide

Regels en errata voor deze kaart

§ 356.7

Costs may be Energy costs, Power costs, or non-standard costs. Example: A card reads "As an additional cost to play me, kill a friendly unit." Killing a friendly unit is an additional cost to play that card.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 356.4.f

1. An optional additional cost was "paid" if the player made the decision to pay it. It doesn't matter how much the player actually paid. Example: Clockwork Keeper is a unit that costs 2 Energy and 0 Power and says "As you play me, you may pay [C] as an additi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 356.2.a

1. Some Additional Costs specified by Passive Abilities on the card being played or another card are Mandatory, and must be paid to complete playing the card. They use the phrase "as an additional cost" and don't include the word "may." Example: A unit has the …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Rulings over deze kaart Alle rulings →

Geverifieerd

Fallen Feline (§761)

You may react to Fallen Feline's play effect before a spell is named. Naming occurs on resolution of the triggered ability. Spells already on the chain when the ability resolves are unaffected; only spells put onto the chain after resolution are prohibited. Citaat uit de bron: “You can react to the play effect of Fallen Feline, before they've named a spell … Any spells already on the chain when Fallen Feline's ability resolves will be unaffected.”

§ 761

17-8-2026 · bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Geverifieerd

naming (§761)

When naming a card or tag in Riftbound, you cannot name something that does not exist in Riftbound. You may identify a card by any information that uniquely identifies it (not just its printed name). If the identifier is ambiguous—e.g., saying only 'Kai'Sa' when multiple Kai'Sa cards exist—no card has been named. Citaat uit de bron: “you can't name something that doesn't exist in Riftbound … As long as there is no ambiguity as to what card is being named, a player can use whatever method is clear to their opponents and teammates.”

§ 761

17-8-2026 · bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Vergelijkbare kaarten Bekijk in graph →

Taric Taric 77% Calm zelfde type
Crescent Guardian Crescent Guardian 76% zelfde type
Whiteflame Protector Whiteflame Protector 73% Calm zelfde type
War Scout War Scout 73% zelfde type
Ki Burst Ki Burst 73% Stun Calm
Aphelios Aphelios 73% Calm zelfde type
Clockwork Keeper Clockwork Keeper 73% Calm zelfde type
Rampage Rampage 73%

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.