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Riftbound Spell: Falling Comet. [Action] (Play on your turn or in showdowns.)
Deal 6 to a unit at a battlefield.
Illustratie: Kudos Productions

Falling Comet Legaal

Spell · Common · Origins #85 · OGN-085/298

Mind Energy5

Kaarttekst

[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.

Mechanieken

Action

Triggers en effecten

Effecten: deal 6 to a unit at a battlefield

In decks Bekijk in de deck-browser →

1.6% van recente decks speelt deze kaart

8 van 500 recente decks (Piltover Archive)

Gemiddeld 1.8 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneSprite BurstDeadly FlourishFury RuneConsult the Past

Regels en errata voor deze kaart

§ 758.2

If the spell or ability changes for any reason such that it will no longer fall under the category of spells or abilities for which a Game Object is untargetable, the Game Object will become a legal target for that spell or ability. Example: A 1 [M] unit reads…

Lees hele sectie → · Core Rules PDF (officieel)

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 14

Fight! After all participating players in a combat are done If only attackers remain at the battlefield after combat, playing cards and abilities, it’s time to fight. the attacker conquers the battlefield and scores 1 point. If any defenders remain, no conquer…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.