Convergent Mutation Legaal
Mind Energy2 Power1
Actuele tekst (errata)
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Gedrukte tekst (achterhaald)
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Mechanieken
Triggers en effecten
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0.2% van recente decks speelt deze kaart
Consult the PastMind RuneHidden BladeOrder RuneImperial Decree
Regels en errata voor deze kaart
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
[M], then the effect will generate -1 [M] this turn. Example: A unit reads “Units you control here have their Might increased to 5 [M].” This is a passive ability, so it will not snapshot. Example: A spell reads “Increase a friendly unit’s Might to 5 [M].” Thi…
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…
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Blood Rush
Blood Rush was printed without 'this turn' in its effect. The Assault 2 bonus it grants a unit is temporary and lasts only this turn, matching design intent and the pattern of Convergent Mutation. Citaat uit de bron: “the phrase 'this turn' was accidentally omitted … Give a unit Assault 2 this turn.”
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