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Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.
Illustratie: Kudos Productions

En Garde Legaal

Spell · Common · Origins #46 · OGN-046/298

Calm Energy1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 might this turn, then an additional +1 might this turn if it is the only unit you control there.

Mechanieken

Reaction

Triggers en effecten

Effecten: buff friendly unit +1 might this turn · buff additional +1 might this turn if only unit controlled there

In decks Bekijk in de deck-browser →

15.6% van recente decks speelt deze kaart

78 van 500 recente decks (Piltover Archive)

Gemiddeld 2.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyDisciplineCharmScuttle Crab

Regels en errata voor deze kaart

§ 316.5.b

1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 489.8.a

Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 2

[M], then the effect will generate -1 [M] this turn. Example: A unit reads “Units you control here have their Might increased to 5 [M].” This is a passive ability, so it will not snapshot. Example: A spell reads “Increase a friendly unit’s Might to 5 [M].” Thi…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.