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Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Illustratie: Kudos Productions

Feral Strength Legaal

Spell · Common · Spiritforged #34 · SFD-034/221

Calm Energy2

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.

Mechanieken

ReactionRepeat

Triggers en effecten

Effecten: give a unit +2 might this turn

In decks Bekijk in de deck-browser →

0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 429.3

Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…

Lees hele sectie → · Core Rules PDF (officieel)

§ 820.1.d

1. When the additional cost is paid, the effect of the spell or ability, upon resolution, will be performed an additional time. Example: Desert’s Call is a spell with [Repeat] [2] and “Play a 2 [M] Sand Soldier unit token.” If its controller pays its Repeat co…

Lees hele sectie → · Core Rules PDF (officieel)

§ 820.3

Multiple instances of Repeat can be paid for separately. The spell or ability’s instructions will be executed an additional time on resolution for each instance of Repeat that is paid for.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.