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Riftbound Spell: High Note. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit –[S] this turn equal to the number of exhausted units you control.
Illustratie: Kudos Productions

High Note Releasedatum onbekend

Spell · Common · Radiance #48 · RAD-048/167

Mind Energy3

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Give a unit –might this turn equal to the number of exhausted units you control.

Mechanieken

Reaction

Triggers en effecten

Effecten: give a unit -might this turn equal to number of exhausted units you control

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1.4% van recente decks speelt deze kaart

7 van 500 recente decks (Piltover Archive)

Gemiddeld 1.7 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneOrder RuneEncoreThousand-Tailed WatcherHidden Blade

Regels en errata voor deze kaart

§ 710

Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 429.3

Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.