Satchel Charge Releasedatum onbekend
Chaos Energy3 Power1
Kaarttekst
Action (Play on your turn or in showdowns.) Move a friendly unit, then play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
Mechanieken
Triggers en effecten
In decks Bekijk in de deck-browser →
3% van recente decks speelt deze kaart
Regels en errata voor deze kaart
1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…
9. If there is more than one unit in which this situation applies to, each unit is dealt with individually. The assigning player chooses which ability or effect applies, and then resolves the assignment. If this creates a situation where now more than one unit…
Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…
Vergelijkbare kaarten Bekijk in graph →
Amateur Demolitionist 81% Deploy Chaos
Ziggs 77% Deploy
Brawl 76% Action Chaos zelfde type
Blast of Power 76% Action zelfde type
Hextech Ray 76% Action zelfde type
Possession 76% Action Chaos zelfde type
Heroic Charge 75% Action zelfde type
Hexplosive Minefield 75% Action Chaos zelfde type