Azir Legaal
Calm Energy6 Might6 Power1
Kaarttekst
calm rune: Action — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Mechanieken
Triggers en effecten
Tags
BirdAzirShurima
Andere versies
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1.8% van recente decks speelt deze kaart
Regels en errata voor deze kaart
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
1. If the unit has one or more domains, the Power portion of the Accelerate cost can be paid only with a Power that matches one of the domains of the unit.…
Fury is associated with the color red and represented by a circular symbol with three projecting points. Its shorthand is [R].…
Rulings over deze kaart Alle rulings →
Shady Spectacles
If a Sand Soldier equipped with Shady Spectacles (copying Azir, Ascendent) uses the copied activated ability, and then Shady Spectacles is detached and reattached to that same Sand Soldier copying the same unit, the activated ability can be used again. Each attach creates a new, distinct instance of the copied ability, even on the same game object. Citaat uit de bron: “Each instance of the copied ability is a different ability... the copied rules text is an entirely new instance of the ability.”
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