Tactical Retreat Legaal
Order Energy2
Kaarttekst
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Mechanieken
Triggers en effecten
In decks Bekijk in de deck-browser →
2% van recente decks speelt deze kaart
Regels en errata voor deze kaart
Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…
Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…
Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…
Vergelijkbare kaarten Bekijk in graph →
Retreat 83% Reaction zelfde type
Back to Back 81% Reaction Order zelfde type
Meditation 81% Reaction zelfde type
Highlander 80% Reaction zelfde type
Deathgrip 80% Reaction Order zelfde type
Repulse 80% Reaction zelfde type
Discipline 79% Reaction zelfde type
En Garde 79% Reaction zelfde type