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Riftbound Spell: Sprite Call. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Play a ready 3 [S] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Illustratie: Envar Studio

Sprite Call Legaal

Spell · Common · Origins #94 · OGN-094/298

Mind Energy3

Kaarttekst

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Play a ready 3 might Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mechanieken

HiddenActionTemporary

Triggers en effecten

Effecten: play a ready 3 might Sprite unit token with Temporary

In decks Bekijk in de deck-browser →

2.6% van recente decks speelt deze kaart

13 van 500 recente decks (Piltover Archive)

Gemiddeld 2.2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneConsult the PastSprite FountainTeemo, StrategistBandle Tree

Interacties (geverifieerd)

Sprite grants

Deze kaart grants Sprite.

Regels en errata voor deze kaart

§ 187.2

A 3 [M] Sprite token with Temporary is a domainless unit token with 3 Might, the Fae tag, and the Temporary keyword. See rule 816. Temporary for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 359.3.f

3. Some information used by triggered abilities is referenced from the trigger condition of the ability. This information is checked when the trigger condition is fulfilled. Example: Lillia, Fae Fawn reads “when I move from a location, play a 3 [M] Sprite token…

Lees hele sectie → · Core Rules PDF (officieel)

§ 489.8.a

Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.