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Regels en errata voor deze kaart
1.b. Copy effects will copy the copyable traits of a Game Object. By default, those are the printed traits of the Game Object. When a Game Object becomes a copy of something, its copyable traits are updated to the new traits it has received. Example: A player …
If the removed battlefield was applying any continuous effects, those continuous effects immediately cease, which may cause changes in the characteristics of units or hidden cards there. Example: A battlefield reads "Units here have +1 [M]." If that battlefield's…
If an event that a Replacement Effect applies to would be modified by the Game Effect that generated that event, or the results of that event would be modified by a Game Action from a linked ability that references the replaced event, the Replacement Effect will…
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Zilean + Deceiver (no infinite token loop)
When Deceiver's reflexive trigger copies Zilean, Time Mage, the two Reflection tokens resolve and become copies of Zilean. However, there is no subsequent 'play token' game action for Zilean's replacement effect to apply to, so no further tokens are produced and the loop does not repeat. Citaat uit de bron: “there is no subsequent play game action involving tokens to apply their replacement effects to”
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