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24 kaarten · alfabetisch

Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Bellows Breath

Spell · Mind · E1

Action (Play on your turn or in showdowns.) Repeat 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.

Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Blood Rush

Spell · Fury · E1

Action (Play on your turn or in showdowns.) Repeat 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit Assault 2. (+2 might while it's an attacker.)

Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.
Bonds of Strength

Spell · Order · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.

Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Called Shot

Spell · Chaos · E0

Action (Play on your turn or in showdowns.) Repeat chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Curtain Call

Spell · Fury/Mind · E4

Repeat — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.

Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Danger Zone

Spell · Fury/Mind · E1

Reaction (Play any time, even before spells and abilities resolve.) Repeat 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.

Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.
Desert's Call

Spell · Calm · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Play a 2 might Sand Soldier unit token.

Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Double Trouble

Spell · Calm · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.

Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Downstage Dramatics +1 versies

Spell · Mind · E2

Reaction (Play any time, even before spells and abilities resolve.)Repeat 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.

Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Existential Dread

Spell · Chaos · E1

Action (Play on your turn or in showdowns.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Stun an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Feral Strength

Spell · Calm · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.

Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.
Frigid Touch

Spell · Mind · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.

Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].
Hard Bargain

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.

Riftbound Battlefield: Marai Spire. While you control this battlefield, friendly [Repeat] costs cost [1] less.
Marai Spire

Battlefield · Colorless

While you control this battlefield, friendly Repeat costs cost 1 less.

Riftbound Spell: Marching Orders. [Action] (Play on your turn or in showdowns.)
[Repeat] [3] (You may pay the additional cost to repeat this spell's effect.)
Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.
Marching Orders

Spell · Body · E3

Action (Play on your turn or in showdowns.) Repeat 3 (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.

Riftbound Spell: Piercing Light. [Repeat] [2][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.
Piercing Light

Spell · Fury · E2

Repeat 2fury rune (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.

Riftbound Spell: Rocket Barrage. [Repeat] [4][C] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
- Deal 4 to a unit in a base.
- Kill a gear.
Rocket Barrage

Spell · Mind · E4

Repeat 4mind rune (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — Deal 4 to a unit in a base. Kill a gear.

Riftbound Spell: Square Up. [Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 4] this turn. (+4 [S] while it's an attacker.)
Square Up

Spell · Fury · E4

Repeat — Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit Assault 4 this turn. (+4 might while it's an attacker.)

Riftbound Unit: Syndra, Transcendent. While I'm in a showdown, your spells have [Repeat] [2][C]. (You may pay the additional cost to repeat the spell's effect.)
Syndra

Unit · Chaos · E6 · M6

While I'm in a showdown, your spells have Repeat 2chaos rune. (You may pay the additional cost to repeat the spell's effect.)

Riftbound Gear: Temporal Portal. [A], [T]: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Temporal Portal

Gear · Mind · E3

willekeurige rune, exhaust: Give the next spell you play this turn Repeat equal to its cost. (You may pay the additional cost to repeat the spell's effect.)

Riftbound Spell: Temptation. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Move an enemy unit to a location where there's a unit with the same controller.
Temptation

Spell · Chaos · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Move an enemy unit to a location where there's a unit with the same controller.

Riftbound Battlefield: The Academy. When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
The Academy

Battlefield · Colorless

When you hold here, give your next spell this turn Repeat equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)

Riftbound Spell: Thwonk!. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.)
Thwonk!

Spell · Calm · E2

Action (Play on your turn or in showdowns.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)

Riftbound Spell: Upstage Comedy. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
Upstage Comedy +1 versies

Spell · Fury · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.)Ready a unit.