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Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.
Illustratie: Kudos Productions

Frigid Touch Legaal

Spell · Common · Spiritforged #66 · SFD-066/221

Mind Energy2

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.

Mechanieken

ReactionRepeat

Triggers en effecten

Effecten: give a unit -2 might this turn

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

DariusMind RuneSprite CallStupefyDr. Mundo

Regels en errata voor deze kaart

§ 429.3

Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…

Lees hele sectie → · Core Rules PDF (officieel)

§ 2

[M], then the effect will generate -1 [M] this turn. Example: A unit reads “Units you control here have their Might increased to 5 [M].” This is a passive ability, so it will not snapshot. Example: A spell reads “Increase a friendly unit’s Might to 5 [M].” Thi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 820.1.d

1. When the additional cost is paid, the effect of the spell or ability, upon resolution, will be performed an additional time. Example: Desert’s Call is a spell with [Repeat] [2] and “Play a 2 [M] Sand Soldier unit token.” If its controller pays its Repeat co…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Rulings over deze kaart Alle rulings →

Geverifieerd

Units with 0 or Less Might

A unit with 0 or less Might does not automatically die. It can remain on the board but will die if it takes any damage. Because 0 is not a valid amount of damage, it takes at least 1 damage to kill such a unit. This ensures cards like Frigid Touch only weaken units rather than kill them outright. Citaat uit de bron: “units can stick around on the board with 0 (or less!) Might. They will die if they take any damage, but '0' is not a valid amount of damage, so it takes 1 damage to kill a unit with 0 or less Might.”

17-8-2026 · bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Vergelijkbare kaarten Bekijk in graph →

Feral Strength Feral Strength 82% ReactionRepeat zelfde type
Bonds of Strength Bonds of Strength 82% ReactionRepeat zelfde type
Meditation Meditation 81% Reaction zelfde type
Frigid Jewel Frigid Jewel 80% Mind
Moonlight Affliction Moonlight Affliction 80% Reaction Mind zelfde type
Discipline Discipline 80% Reaction zelfde type
Downstage Dramatics Downstage Dramatics 80% ReactionRepeat Mind zelfde type
Mesmerize Mesmerize 79% Reaction Mind zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.