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Riftbound Spell: Thwonk!. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.)
Illustratie: Kudos Productions

Thwonk! Legaal

Spell · Common · Spiritforged #40 · SFD-040/221

Calm Energy2

Kaarttekst

Action (Play on your turn or in showdowns.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)

Mechanieken

ActionRepeatStun

Triggers en effecten

Effecten: stun an attacking unit

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1% van recente decks speelt deze kaart

5 van 500 recente decks (Piltover Archive)

Gemiddeld 2.6 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyOrder RuneSonaEmperor's Divide

Regels en errata voor deze kaart

§ 423.1.a

1. A Stunned Unit can not be Stunned again. Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunned, but …

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.d

Damage can be Dealt to more than one Unit at the same time.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 370.1.a

2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.