Poracle
← Kaarten
Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Illustratie: Caravan Studio

Existential Dread Legaal

Spell · Uncommon · Unleashed #134 · UNL-134/219

Chaos Energy1 Power1

Kaarttekst

Action (Play on your turn or in showdowns.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Stun an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Mechanieken

ActionRepeatStun

Triggers en effecten

Triggers: when played
Effecten: stun attacking enemy unit · return unit to owner's hand if already stunned

In decks Bekijk in de deck-browser →

6% van recente decks speelt deze kaart

30 van 500 recente decks (Piltover Archive)

Gemiddeld 1.5 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneSwitcherooStar-CrossedEvelynnVex

Regels en errata voor deze kaart

§ 423.1.a

1. A Stunned Unit can not be Stunned again. Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunned, but …

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

§ 423.1.b

A Stunned Unit does not contribute its might to damage in the combat damage step. See rule 465. The Combat Damage Step for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Thwonk! Thwonk! 77% ActionRepeatStun zelfde type
Brawl Brawl 75% Action Chaos zelfde type
Feral Strength Feral Strength 75% Repeat zelfde type
Skyward Strike Skyward Strike 75% Stun zelfde type
Heroic Charge Heroic Charge 75% ActionStun zelfde type
Last Stand Last Stand 74% Action zelfde type
Blood Rush Blood Rush 74% ActionRepeat zelfde type
Bonds of Strength Bonds of Strength 74% Repeat zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.