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Riftbound Spell: Zenith Blade. [Action] (Play on your turn or in showdowns.)
Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
Illustratie: Kudos Productions

Zenith Blade Legaal

Spell · Epic · Origins #262 · OGN-262/298

CalmOrder Energy3 Power2

Kaarttekst

Action (Play on your turn or in showdowns.) Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)

Mechanieken

Action

Triggers en effecten

Effecten: stun an enemy unit at a battlefield · move a friendly unit to that battlefield

Tags

Leona

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0.8% van recente decks speelt deze kaart

4 van 500 recente decks (Piltover Archive)

Gemiddeld 2.2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyLeonaOrder RuneDiscipline

Regels en errata voor deze kaart

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

§ 423.1.a

1. A Stunned Unit can not be Stunned again. Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunned, but …

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.d

Damage can be Dealt to more than one Unit at the same time.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.