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Riftbound Spell: Rune Prison. [Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Illustratie: Kudos Productions

Rune Prison Legaal

Spell · Common · Origins #50 · OGN-050/298

Calm Energy2 Power1

Kaarttekst

Action (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.)

Mechanieken

Action

Triggers en effecten

Effecten: stun a unit

In decks Bekijk in de deck-browser →

0.4% van recente decks speelt deze kaart

2 van 500 recente decks (Piltover Archive)

Gemiddeld 3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyWind WallSonaLeona

Regels en errata voor deze kaart

§ 359.3.e

14.c. Referencing a game action in this way only refers to the game action being performed and the object or player it was performed on, not the circumstances of its performance. Example: A spell reads “Deal 3 to an enemy unit at a battlefield. If you do, heal …

Lees hele sectie → · Core Rules PDF (officieel)

§ 423.1.a

1. A Stunned Unit can not be Stunned again. Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunned, but …

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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