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Riftbound Spell: Rune Prison. [Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Illustratie: Kudos Productions

Rune Prison Legaal

Spell · Common · Origins #50 · OGN-050/298

Calm Energy2 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.)

Mechanieken

Action

Triggers en effecten

Effecten: stun a unit

In decks Bekijk in de deck-browser →

1% van recente decks speelt deze kaart

5 van 500 recente decks (Piltover Archive)

Gemiddeld 2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyDisciplineLeona, ZealotCall to Glory

Regels en errata voor deze kaart

§ 355.9.a

It is a permanent or rune on the board, a spell or ability on the chain, a player or zone, or specified explicitly or implicitly as being in some other zone. e.g., “Kill a unit” targets a unit on the board. e.g., “Recycle a unit from your trash” targets a unit …

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.d

1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…

Lees hele sectie → · Tournament Rules PDF (officieel)

§ 429.5

This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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