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Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Illustratie: Kudos Productions

Sumpworks Map Legaal

Gear · Rare · Unleashed #85 · UNL-085/219

Mind Energy2

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.

Mechanieken

ReactionTemporary

Triggers en effecten

Triggers: when an opponent scores
Effecten: draw a card

In decks Bekijk in de deck-browser →

0.8% van recente decks speelt deze kaart

4 van 500 recente decks (Piltover Archive)

Gemiddeld 2.2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RunePromising FutureProgress DayThe PapertreeCalm Rune

Regels en errata voor deze kaart

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 489.8.a

Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.