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Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Illustratie: Kudos Productions

Sumpworks Map Legaal

Gear · Rare · Unleashed #85 · UNL-085/219

Mind Energy2

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Temporary (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.

Mechanieken

ReactionTemporary

Triggers en effecten

Triggers: when an opponent scores
Effecten: draw a card

In decks Bekijk in de deck-browser →

0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 347.1

Play a Card or Activated Ability that is legally timed.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 347.1.a

The card or activated ability will start a Chain as normal.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Premonition Premonition 77% Reaction Mind
Sanction Sanction 77% Reaction
Repulse Repulse 77% Reaction

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.