Mel Legaal
Mind Energy4 Might4 Power1
Kaarttekst
When you play me, draw 1. Empower 3 Empowered[>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.
Mechanieken
Triggers en effecten
Tags
Mel
Andere versies
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1.6% van recente decks speelt deze kaart
Mind RuneStupefyThousand-Tailed WatcherSingularityRavenbloom Student
Regels en errata voor deze kaart
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…
If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 465. The Combat Damage Step for more information.…
Rulings over deze kaart Alle rulings →
Mel, Newly Awakened
If an opponent plays Abandon targeting your spell while you control an empowered Mel, Newly Awakened, Abandon attempts to counter the spell and fails. Abandon's return-to-hand replacement effect has nothing to replace because the "put in Trash" event never occurred. Abandon resolves with only the Predict effect. The replacement effect does not linger—if the spell resolves later, it goes to the Trash as normal. Citaat uit de bron: “that event never occurred, so there is nothing for the replacement effect to replace. Thus, Abandon will resolve to no effect.”
Mel, Newly Awakened (§375.)
When Stupefy (give -1M, minimum 1M) is cast while an empowered Mel, Newly Awakened is in play, Mel's replacement effect changes the -1M to -2M, but the replaced event inherits Stupefy's "to a minimum of 1M" modifier. A replacement effect inherits any modifications applied by the game effect that generated the replaced event, so a 2M unit becomes 1M. Citaat uit de bron: “a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications”
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