Poracle
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Orianna test

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Calm / Mind

1 views · 0 likes · aangemaakt 9-10-2026 · bijgewerkt 9-10-2026

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Dit deck is publiek gedeeld op Piltover Archive; wij bouwen geen eigen deckbuilder en spiegelen alleen hun decklijst, met bronvermelding hierboven.

Onvolledig te beoordelen — 16 kaarten zijn niet gekoppeld aan onze kaartendatabank of komt/komen uit een set zonder bekende releasedatum. Geen aangetoonde overtreding, maar ook geen garantie.

Legend 1

Champions 1

Battlefields 3

Runes 12

Maindeck 39

Riftbound Unit: Ahri, Alluring. When I hold, you score 1 point. ×2Riftbound Gear: Blossoming Dreamroot. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When you win a combat here, draw 1. ×2Riftbound Unit: Clocktower Guardian. When you play me or when I hold, [Predict 3].
[Deathknell][>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost. ×2Riftbound Spell: Command: Attack. Choose one —
- Move a friendly gear with [Deploy] to a battlefield.
- Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest. ×2Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A]. ×2Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1. ×3Riftbound Gear: Gravity Field. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
Opponents must pay [1][A] to move one or more units to this battlefield.
[Deathknell][>] Draw 1. (When I die, get the effect.) ×1Riftbound Spell: Hush. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell with Power cost [A][A] or more. ×1Riftbound Spell: Improvised Projectile. [Action] (Play on your turn or in showdowns.)
Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield. ×2Riftbound Unit, Gear: Patched Porobot. (I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1. ×2
RAD-031 niet in onze databank ×2
RAD-042a niet in onze databank ×3
Riftbound Gear: Resource Extractor. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
At the end of your turn, if you control this battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].") ×3Riftbound Gear: Resplendent Rostrum. [T]: Draw 1 and channel 1 rune exhausted.
When I become exhausted, give a friendly unit +3 [S] this turn. ×1Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.) ×3Riftbound Spell: Stupefy. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 [S] this turn, to a minimum of 1 [S]. Draw 1. ×3Riftbound Spell: Supernova. Deal 10 to a unit. Draw 2. ×1Riftbound Gear: The Ball. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
[Ganking] (While this is a unit, it can move from battlefield to battlefield.)
When you play or move this, choose one —
- Draw 1.
- Deal 2 to enemy units here. ×2Riftbound Unit: Thousand-Tailed Watcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give enemy units -3 [S] this turn, to a minimum of 1 [S]. ×2