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Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Illustratie: Kudos Productions

Last Stand Legaal

Spell · Rare · Origins #69 · OGN-069/298

Calm Energy3 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mechanieken

ActionTemporary

Triggers en effecten

Effecten: double a friendly unit's Might this turn · give Temporary to target unit

In decks Bekijk in de deck-browser →

0.8% van recente decks speelt deze kaart

4 van 500 recente decks (Piltover Archive)

Gemiddeld 1.2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyCharmDisciplineMask of Foresight

Regels en errata voor deze kaart

§ 477.3.c

Players cannot increase a numeric attribute by a negative amount. If an effect would instruct a player to do so, they increase it by 0 instead. Example: A player plays Last Stand, which reads “Double a friendly unit's Might this turn. Give it Temporary.” The p…

Lees hele sectie → · Core Rules PDF (officieel)

§ 432.1.a

This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield …

Lees hele sectie → · Core Rules PDF (officieel)

§ 143.3.b

1. At the end of each player's turn. See rule 317.2. Ending Phase for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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