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Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Illustratie: Kudos Productions

Last Stand Legaal

Spell · Rare · Origins #69 · OGN-069/298

Calm Energy3 Power1

Kaarttekst

Action (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mechanieken

ActionTemporary

Triggers en effecten

Effecten: double a friendly unit's Might this turn · give Temporary to target unit

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0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 477.3.c

Players cannot increase a numeric attribute by a negative amount. If an effect would instruct a player to do so, they increase it by 0 instead. Example: A player plays Last Stand, which reads “Double a friendly unit's Might this turn. Give it Temporary.” The p…

Lees hele sectie → · Core Rules PDF (officieel)

§ 432.1.a

This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield …

Lees hele sectie → · Core Rules PDF (officieel)

§ 347.1.b

When that Chain closes, Focus passes to the next Player in Turn Order.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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