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Riftbound Spell: Siphon Power. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there +1 [S] this turn and enemy units there -1 [S] this turn, to a minimum of 1 [S].
Illustratie: Kudos Productions

Siphon Power Legaal

Signature Spell · Epic · Origins #266 · OGN-266/298

MindOrder Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 might this turn and enemy units there -1 might this turn, to a minimum of 1 might.

Mechanieken

Reaction

Triggers en effecten

Effecten: give friendly units at a battlefield +1 might this turn · give enemy units at a battlefield -1 might this turn (minimum 1)

Tags

Viktor

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0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneStupefySingularityThousand-Tailed WatcherCull the Weak

Regels en errata voor deze kaart

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 2

[M], then the effect will generate -1 [M] this turn. Example: A unit reads “Units you control here have their Might increased to 5 [M].” This is a passive ability, so it will not snapshot. Example: A spell reads “Increase a friendly unit’s Might to 5 [M].” Thi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 477.1.a

1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.