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Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Illustratie: Kudos Productions

Defiant Dance Legaal

Spell · Epic · Spiritforged #196 · SFD-196/221

CalmChaos Energy1 Power1

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.

Mechanieken

Reaction

Triggers en effecten

Effecten: give a unit +2 might this turn · give another unit -2 might this turn

Tags

Irelia

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1% van recente decks speelt deze kaart

5 van 500 recente decks (Piltover Archive)

Gemiddeld 3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDisciplineChaos RuneRide the WindTideturner

Regels en errata voor deze kaart

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

§ 135.2.e

6.c. A [C] shorthand on a card with multiple Domains is processed as any power of that card’s Domains. Example: Defiant Dance is a Calm and Chaos spell. Its cost is [1][C]. The power component of that cost can be paid with either [G] or [P]. Example: Tibbers is…

Lees hele sectie → · Core Rules PDF (officieel)

§ 406.4

Other players have an opportunity to play Reactions before the resolution of spells and abilities. See rule 327. Chains for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.